Rikkuofthe4threalm

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Rikkuofthe4threalm

Age/Gender: 16, Male
Location: Granbury, Texas
Job: Student

Newgrounds Stats

Sign-Up Date:
3/31/07

Level: 15
Aura: Light

Rank: Town Watch
Blams: 24
Saves: 97
Rank #: 53,388

Whistle Status: Bronze

Exp. Points: 2,290 / 2,500
Exp. Rank #: 12,970
Voting Pow.: 5.69 votes

BBS Posts: 6 (0.01 per day)
Flash Reviews: 119
Music Reviews: 22
Trophies: 0
Stickers: 0

Latest Flash Reviews

119 Reviews | 9 w/ Responses

Score: 7
Battle Gear 2

"Nice concept, but buggy"

submission: Battle Gear 2
date: September 18, 2009

All right, the concept was fairly nice and I did enjoy the game, however there are a lot of issues that need to be fixed before I give this my full backing.

1. The stupidest thing ever was that when you make troops you lose men, and then when those guys die you lose even more men. Make losing men be only one or the other. Using your current method the computer has, atleast, double the number of men as you and generally stops most from getting anywhere with their empire.

2. Saving. Just freakin get the game to where I can save the game without my browser crashing. I don't have all day to play this game and would prefer it if I didn't have to resart every time.

3. Navy battles are just weird as heck. Soliders on both sides randomly fire at each other no matter what, resulting in many boats just crashing into each other.
Combined with the first problem, Navy battles generally only are won by the enemy.

4. Battles need to make sense. If I'm attacking South America from Mexico, I should be able to use my Infantry and Air Force also. But when I attack Africa from South America, I should probably only be able to use my Navy rather then my Air Force to attack them.

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Score: 10
-Stick War-

"My Times and Review"

submission: -Stick War-
date: August 29, 2009

First things first, this is a brilliant game. I feel like I could play it over and over again. I'm not sure what entices me do do it, but I just feel like it.

You made a good choice with the graphics and music. They fit it very well.

The gameplay was simple, a bit too simple once you learned the best strategy of winning, but it was still tough at parts which is good.

The main problem was balancing of units.

Speartons are the main one's. They have a great amount of health, a better ability at blocking, they have a greater range then Swordsmen, and deal out damage faster then any other unit. Everyone else had a sort of defined weakness against another character, but the Speartons did great no matter what they were put up against. They only got stronger if you controlled one due to you programming that when you are in control of a unit they do better.

In fact the only things needing upgraded in the game seemed to be the castle's gold income, the Swordsmen's attack, and any thing on the Speartons. Upgrading the other units was optional, but unnecessary.

The weakest units were probably the Magikill or Archers.
While Archers are useful against Swordwrath, they are really a waste of gold later on when Giants and Magikill take the field.

The Magikill are too expensive to really be useful. They appear to be good against Giants and Archers, but once again their price is just too much.

The Giants price is fairly high, but are useful later in the game when the enemy only uses Swordwrath, Archer, Giants, and Magikill if you let it go on for too long.
Their high health, near imperviousness to Archers, ability to hit multiple units while stunning them, and high damage against other Giants is quite the asset in a fight. They are around the most balanced for their price along with Swordsmen.

Swordsmen are just like the backbone of the army. Strong, cheap, but low health. There is very little to say about them beyond that no assault is normally succesful without them.

Miners were helpful although you only needed one and didn't need to upgrade him. As long as you control him you get gold faster then if the AI controls him which is useful at the very beginning, although once you get fighting you kinda just forget about him unless pushed back.

Beyond that, the game was great.

Suggestion: Maybe if you make a sequel add in a Skirmish mode where you can make your own custom battle or something.

And here are my times seeing as you requested them

Lvl 01 finished in 1m and 59s!
Lvl 02 finished in 2m and 26s!
Lvl 03 finished in 4m and 33s!
Lvl 04 finished in 4m and 17s!
Lvl 05 finished in 3m and 55s!
Lvl 06 finished in 2m and 46s!
Lvl 07 finished in 5m and 9s!
Lvl 08 finished in 6m and 59s!
Lvl 09 finished in 6m and 6s!
Lvl 10 finished in 4m and 15s!
Lvl 11 finished in 3m and 7s!
Lvl 12 finished in 4m and 11s!

You have completed the game on hard in 49m and 43s!

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Score: 7
Cube Colossus

"I'm not too fond with the controls"

submission: Cube Colossus
date: August 16, 2009

Yes I read that you wanted to invert the control scheme, but there is a reason WASD became the normal move keys and the mouse became the control for shooting in most games.
It's because for most people an easy to control gun is more preferable then a quick to respond ship. However some people prefer it the other way around which is why some Flash game developers have allowed people to choose between the Mouse control scheme and the WASD control scheme.
By taking away the choice between these two control shemes and leaving only one for the players, you hurt the gaming experience for those that find it hard to control ship movement with the mouse such as myself.
The rest of the game wasn't all amazing either.
The graphics did their job well, but only that. They weren't astounding or amazing or anything beyond good.
The soundtrack isn't something that is going to make me remember this game. In fact it sounds like something somewhat generic for a space ship shooter game.
And the playablility/entertainment is marred by the control scheme.
It's above mediocre as shown by its score of 4.16, but just barely.
On a sidenote: You wrote that the theme of this game was the "inverted" controls. However this is not something new or amazing by any standards. The only new thing you brought to mouse control is the lock-on ability. Something new yes, but nothing that makes this game standout from the rest of the pack of Space Shooters out there.
I hope that you will consider what I said in this review and take it into account on your next Flash Project.

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Latest Audio Reviews

22 Reviews | 5 w/ Responses

Score: 10
Nico Nico Douga - Kirbomix~

"Nice"

date: July 3, 2008

Very good and catchy. I got a few of the references in the song and I found them funny.
On a completely different side note, I was a little sad when I went to your website and found out the fourth season of TTA was cancelled.
Also I'm wondering what you will do after the Parody Rangers movie then.

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Score: 8
I_E - Jazz it Up!

"Pretty good"

submission: I_E - Jazz it Up!
date: January 26, 2008

Overall I really liked the song I'm not sure why or how to describe it but I did. My main problem is that sixteen seconds of silence at the end. It just seems to long a pause.

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Score: 9
WG-Gym Battle B-POKEMON

"Nice"

date: January 2, 2008

It was a great remix but it seemed somehow a bit hollow like it was missing something

February 25, 2008

Author's Response:

Try listening to the song WG-Gym Battle 2A-POKEMON, I think it sounds much better.

~WG

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